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Answer by John Baller for How does Dijkstra's Algorithm and A-Star compare?

Dijkstra is a special case for A*. Dijkstra finds the minimum costs from the starting node to all others. A* finds the minimum cost from the start node to the goal node. Dijkstra's algorithm would...

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Answer by gitfredy for How does Dijkstra's Algorithm and A-Star compare?

You can consider A* a guided version of Dijkstra. Meaning, instead of exploring all the nodes, you will use a heuristic to pick a direction. To put it more concretely, if you're implementing the...

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Answer by keinabel for How does Dijkstra's Algorithm and A-Star compare?

In A*, for each node you check the outgoing connections for their . For each new node you calculate the lowest cost so far (csf) depending on the weights of the connections to this node and the costs...

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Answer by Shahadat Hossain for How does Dijkstra's Algorithm and A-Star compare?

Dijkstra: It has one cost function, which is real cost value from source to each node: f(x)=g(x). It finds the shortest path from source to every other node by considering only real cost. A* search: It...

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Answer by Stasis for How does Dijkstra's Algorithm and A-Star compare?

Dijkstra's algorithm is definitely complete and optimal that you will always find the shortest path. However it tends to take longer since it is used mainly to detect multiple goal nodes. A* search on...

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Answer by dharm0us for How does Dijkstra's Algorithm and A-Star compare?

If you look at the psuedocode for Astar : foreach y in neighbor_nodes(x) if y in closedset continue Whereas, if you look at the same for Dijkstra : for each neighbor v of u: alt := dist[u] +...

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Answer by Robert for How does Dijkstra's Algorithm and A-Star compare?

Dijkstra finds the minimum costs from the starting node to all others. A* finds the minimum cost from the start node to the goal node. Therefore it would seem that Dijkstra would be less efficient when...

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Answer by Hani for How does Dijkstra's Algorithm and A-Star compare?

Dijkstra's algorithm finds the shortest path definitely. On the other hand A* depends on the heuristic. For this reason A* is faster than Dijkstra's algorithm and will give good results if you have a...

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Answer by Shaggy Frog for How does Dijkstra's Algorithm and A-Star compare?

Dijkstra's algorithm would never be used for pathfinding. Using A* is a no-brainer if you can come up with a decent heuristic (usually easy for games, especially in 2D worlds). Depending on the search...

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Answer by ttvd for How does Dijkstra's Algorithm and A-Star compare?

What previous poster said, plus because Dijkstra has no heuristic and at each step picks edges with smallest cost it tends to "cover" more of your graph. Because of that Dijkstra could be more useful...

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Answer by leiz for How does Dijkstra's Algorithm and A-Star compare?

Dijkstra is a special case for A* (when the heuristics is zero).

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How does Dijkstra's Algorithm and A-Star compare?

I was looking at what the guys in the Mario AI Competition have been doing and some of them have built some pretty neat Mario bots utilizing the A* (A-Star) Pathing Algorithm. (Video of Mario A* Bot...

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Answer by Yilmaz for How does Dijkstra's Algorithm and A-Star compare?

BFS and Dijkstra’s algorithms are very similar to each other; they both are a particular case of the A* algorithm.A* algorithm is not just more generic; it improves the performance of Dijkstra’s...

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